Name-
Ace- Hal
Age: 14
Discription: A young boy with an almost pure attention spand that used to love bakugan when he was young. Ace is the kind of silent type, but now with the fate of New Vestroia at hand he quickly prepares his gauntlet and starts to practice. He is alos a double-crosser to the resistance.
Species:
VestalBakugan: {Haos}: (380),
(370)
Subterra:
(380),
(380)
{Darkus}:
(450), (380),
(380), Leefram(380),
(380),
(380),
(500)
{Aquos}: (400),
(400),
(380),
(380),
(380), Leefram(380),
(380),
(380),
(390), (380),
(380)Traps: Darkus:
(380),
(380),
(380)(Haos, Darkus, Aquos),
(400), Dark Hound, (380),
(390),
(380),
(390),
(380)
[b]Cards:Gates: X3 Darkus Reactor, X3 Aquos Reactor, X2 Haos Reactor
Abilities:
Skid Roll-Off: Allows your Nemus to protect itself from your opponent's attacks.
Shining Force: Increases your Nemus bakugan by 200 Gs.
Burning Dragon: Increases your Neo Dragonoid bakugan by 200 Gs.
Burst Shield: Transfers 200 Gs from your opponent's bakugan to your Neo Dragonoid.
x2 Darkus Driver: Increases your Darkus Percival's power level by 200 Gs.
x3 Tri-Gunner: Increases your Percival's power level by 300 Gs.
x2 Night Explorer: Allows Percival to decrease your opponent's bakugan by 300 Gs.
Breeding Shadows: Allows you to shoot in an Anchorsaur or Hammersaur onto either your Anchorsaur or Hammersaur's card and combine power levels.
x1 Magnerius: Allows your Anchorsaur to negate the effect of your opponent's active Ability or Special Ability card.
Power Merge: Transfers 100 Gs from your opponent's bakugan to yours for each one of your bakugan standing in this battle.
x2 Twin Back: Returns and doubles any power lost from your bakugan this turn.
x2 Moon Rainbow: Transfers 200 Gs from your opponent's bakugan to your Darkus Elfin.
Ray Drill: Increases Hexados' power level by 200 Gs.
Reflection Boost: Allows your Scorpion to reverse your opponent's Ability card and decrease the opponent's bakugan by 100 Gs. Special and Fusion Abilities are excluded from this effect.
x1 Burning Tornado: Transfers 200 Gs from your opponent's bakugan to your Neo Dragonoid.
Thunder Power - Glimmering Slash: Increases your Hylash's power level by 200 Gs.
x3 Wind Power - Soaring Strike Shot: Increases your Ingram's power level by 200 Gs.
x2 Clawed Thunder Position - Kaganui: Allows your Hylash to neutralize your opponent's Ability cards this turn. Special and Fusion Abilities are excluded from this effect.
x2 Spinal Saucer: Increases your Altair's power level by 200 Gs. When used the second time in a brawl, transfer 200 Gs from your opponent's bakugan to Altair's current power level instead.
Mega Shield: Transfers 200 Gs from your opponent's bakugan to your Altair.
Thunder Fire: Increases your Altair's power level by 200 Gs.
x1 Phoenix Position - Continuous Dance: Increase your Ingram's power level by 200 Gs and decrease the opponent's power level by 300 Gs.
x2 Spark Protection: Allows Anchorsaur to reverse your opponent's Ability. Special and Fusion Abilities are excluded from this effect.
x2 Power Eraser: Allows your Anchorsaur to decrease the opposing bakugan by 300 Gs apiece.
x2 Shadow Echo: Allows your Ingram to decrease the opponent's bakugan by 200 Gs apiece.
x2 Flash Bow: Allows your Haos bakugan to negate your opponent's Ability card. Special and Fusion Abilities are excluded from this effect.
x2 Maniactis Magical: Allows your Brontes to increase by 200 Gs and disable your opponent's Gate and Ability cards this turn. Special and Fusion Abilities are excluded from this effect.
x1 Fly Enemy: Increases your Falcon Fly's power level by 200 Gs.
x1 Misty Shadow: Only available once, every other brawl. Allows your Darkus Percival to revert the opponent's bakugan back to its base power level.
x2 Black Maiden: Allows your Darkus bakugan to neutralize your opponent's Ability card. Special and Fusion Abilities are excluded from this effect.
x1 Darkus Thunder: Increases your Darkus Percival's power level by 300 Gs and decrease your opponent's power level by 200 Gs.
x2 Armored Victory: Allows your Ingram to negate your opponent's Ability card. Special and Fusion Abilities are excluded from this effect.
x2 Thunder Bolt - Torrential Wave: Increases your Ingram's power level by 200 Gs
x2 Die Elude: Allows your Elico to neutralize your opponent's active Ability cards. Special and Fusion Abilities are excluded from this effect.
x2 Myth Ram Judge: Haos Ability. Allows your Elico to decrease your opponent's bakugan by 200 Gs and increase itself by 100 Gs. In addition, prevents your opponent's bakugan from using any of its signature Ability cards. Special and Fusion Abilities are excluded from this effect.
x1 Trick World: Available once, every three brawls. Reduces your opponent's current power level to 100 Gs.
(BANNED IN TOURNAMENTS)x2 Photon Trail: Allows your Hades to decrease your opponent's bakugan's power level by 300 Gs.
x2 Phaser Trident: Allows your Hades to decrease your opponent's bakugan's power level by 300 Gs.
x3 Photon Range: Allows your Fortress to decrease your opponent's bakugan's power level by 200 Gs.
x1 Nova Defencer: Only available once, every other brawl. Increases your Helios' power level by 200 Gs, as well as decreases your opponent's power level by 400 Gs.
x1 Nova Spiral: Only available once, every other brawl. Increases your Helios' power level by 200 Gs, as well as decreases your opponent's power level by 400 Gs.
x1 Red Valkyrie: Allows your Metalfencer to increase each of your standing bakugan by 200 Gs.
x3 Maximum Quasar: Increases your Helios' power level by 300 Gs.
Special Abilities:
x2 Pyro Might: Allows your Haos bakugan to shoot in another bakugan and combine G power levels.
x2 Burst Core: Allows your Helios bakugan to negate all of your opponent's Ability cards for this battle. Special and Fusion Ability cards are excluded from this effect.
x1 Freeze Jail: Allows your Freezer to deactivate all of your opponent's active Ability cards for this turn. Special and Fusion Abilities are excluded from this effect.
x1 Shock Down: Only available once, every other brawl. Allows your Darkus bakugan to force the opponent's weakest bakugan into the battle and decreases its power level by 100 Gs.
x2 Glow Shield: Keeps your Haos bakugan safe from any attacks by your opponent.
x1 Shade Cocoon: Allows your Nemus to shut down your opponent's future Ability cards for this turn. Special Abilities and Fusion Abilities are excluded from this effect.
x2 Dry World: Prevents your opponent from using any Aquos attributed Abilities this turn and transfers 200 Gs from your opponent's Aquos bakugan to yours.
x1 Live Ripple: Darkus Ability. Allows your Tripod Theta to revive all of your defeated bakugan as "Energy Bodies".
x2 Delta Marine Snow: Allows your Aquos Elfin to negate your opponent's Ability cards this turn. Special and Fusion Abilities are excluded from this effect.
x1 Mirror Ghost: Prevents your Hammersaur from being affected by your opponent's Ability or Special Ability cards this turn. Fusion Abilities are excluded from this effect.
x1 Copy Cat: Allows your bakugan to mimic an Ability card used by your opponent this turn. Special and Fusion Abilities are excluded from this effect.
x1 Accurus: SubTerra Ability. Allows your Elico to take the power of the Gate card this turn regardless of its Attribute. In addition, decrease each opponent's standing bakugan by 100 Gs.
Fusion Abilities:
x1 Flow Sky-Light: Can only be played while your "Shade Cocoon" is active. Allows your Nemus to swap G power levels with the opponent if the difference in power is over 500 Gs.
x3 Omega: Increases your Helios by 200 Gs.
Chaos Abilities:
۞ ۞ ۞ x1 Nova Blaster X: Transfers 700 Gs from your opponent's bakugan's total to your Helios. Once this card has been used three times, the Helios that used it loses a permanent 300 Gs within your Profile.