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 Special Condition Bakugan

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Masquerade_Darkon
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PostSubject: Special Condition Bakugan   Sun May 03, 2009 1:11 pm

SPIN: A bakugan with a Spin effect will return a bakugan standing on the Gate card back to its owner if the Spin bakugan lands on the Gate card with an opponent's bakugan standing on it. This effect will not decrease the Life Gauge, can only be used against one bakugan per brawl, and will only work if the bakugan it fires back is weaker than the Spin bakugan.

ATTRIBUTE CHANGE: A bakugan with the Attribute Change effect may switch its attribute to one of the options on its character once per turn. Follow this guide to the effects of Attribute Changing bakugan.

Pyrus = Ventus & Subterra
SubTerra = Pyrus & Haos
Haos = SubTerra & Darkus
Darkus = Haos & Aquos
Aquos = Darkus & Ventus
Ventus = Aquos & Pyrus

Notice a pattern here? It goes by the attribute circle which uses Pyrus, SubTerra, Haos, Darkus, Aquos, and Ventus clockwise. Just find the attribute that is beside the true attribute of the bakugan by the left and right, and you won't need to refer back to this page to remember what your bakugan can or can't do.

ENERGY BODIES: A bakugan Energy Body is an apparition of the bakugan it appears to be. The Energy Body bakugan may not use any of their powers but are considered as actual bakugan in the battle.

ELICO: Elico uses a more scattered version of the Attribute Change. Follow this guide so you don't make any mistakes in choosing your attribute.

Pyrus = Darkus & Aquos
SubTerra = Aquos & Ventus
Haos = Ventus & Pyrus
Darkus = Pyrus & SubTerra
Aquos = SubTerra & Haos
Ventus = Haos & Darkus

Elico's attribute change is based on the diagonal relation of the original attribute and its opposite, then the attribute after said opposite.

Evidence of such is that Aquos Elico diagonally matches with SubTerra, and after SubTerra comes Haos.


Last edited by Masquerade_Darkon on Tue Jul 07, 2009 5:39 pm; edited 2 times in total
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yugi58

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PostSubject: Re: Special Condition Bakugan   Sat May 16, 2009 4:15 pm

How many bakugan have this spin effect?


Last edited by yugi58 on Mon Jul 13, 2009 8:33 pm; edited 1 time in total
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PostSubject: Re: Special Condition Bakugan   Tue Jun 23, 2009 12:17 pm

M_D, I think it would be better and easier to just tell what bakugan have these special effects. Right now I know Percival and Neo Dragonoid have the spin effect and I think Elico has Attribute Change.

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PostSubject: Re: Special Condition Bakugan   Thu Jul 09, 2009 6:40 pm

M_D... wasn't there something in the episode that said something about how when Elico went to it's Subterra attribute change abilities were negated.. what was that about?

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PostSubject: Re: Special Condition Bakugan   Thu Jul 09, 2009 8:58 pm

YumiOfTheFadedTsunami wrote:
M_D... wasn't there something in the episode that said something about how when Elico went to it's Subterra attribute change abilities were negated.. what was that about?

Die Elude.

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PostSubject: Re: Special Condition Bakugan   Fri Jul 10, 2009 6:59 am

Masquerade_Darkon wrote:
YumiOfTheFadedTsunami wrote:
M_D... wasn't there something in the episode that said something about how when Elico went to it's Subterra attribute change abilities were negated.. what was that about?

Die Elude.

Oh! I see now

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PostSubject: Re: Special Condition Bakugan   Sun Aug 09, 2009 3:21 pm

I don't get what the Energy Bodies do. Do they add their G Power to Tripod Theta like in the show?
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PostSubject: Re: Special Condition Bakugan   Sun Aug 09, 2009 3:33 pm

yes your defeated bakugan come back but you can't use their abilities. but their G power is added
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PostSubject: Re: Special Condition Bakugan   Sun Sep 20, 2009 8:21 pm

MAXUS BAKUGAN: If you are attempting to create the Maxus Dragonoid or Maxus Helios bakugan using the Pyrus Ultimate, SubTerra Ultimate, Haos Ultimate, Darkus Ultimate, Aquos Ultimate, and Ventus Ultimate cards, think again. It's not that easy.

Fortunately for you, these Ultimate cards do not count as your card chances and cannot be neutralized in any way (no Bakugan effects, no Gates, no Abiities, no Special Abilities, and no Fusion Abilities). However, they also cannot be activated all in one turn. Each card has its own trigger requirement to activate them. Here are the basics.

DARKUS ULTIMATE: Activate ONLY if you currently have one Bakugan/Trap in the battle. No more, no less. (You are able to add more bakugan/traps to the battle AFTER this card is activated.)

VENTUS ULTIMATE: Activate ONLY after you have increased your power level this turn. (A power level transfer works both for this requirement, and the following requirement)

SUBTERRA ULTIMATE: Activate ONLY after you have decreased your opponent's power level this turn. (A power level transfer works both for this requirement, and the previous requirement)

AQUOS ULTIMATE: Activate ONLY after you have negated your opponent's Gate card, Ability card, Special Ability card, or Fusion Ability card this turn.

HAOS ULTIMATE: Activate ONLY after you have lost in a Bakugan battle this game.

PYRUS ULTIMATE: Activate ONLY after you have won a Bakugan battle this game.

Clearly, only the best of the best are able to summon the Maxus bakugan successfully. It tests your knowledge on every aspect in brawling, and moreover demonstrates your skill in battle. Not easy to survive and fill every one of these requirements simultaneously. Logically, the effects activated from these cards last eternally, or throughout the whole game. If you lose and win a battle with them active, and have them deactivate after said battle, you could never summon the Maxus bakugan that way. Lastly, these cards can be activated in any order, and you will still create the Maxus bakugan, so long as each Ultimate attributed card is active.

I hope this is all clear to everyone, as it is rather complex compared to all the other card effects. Succeed, and you can create the two most powerful bakugan in history. Good luck.

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